T-Rex Lockdown
[Exit 4]
Collinswood, NJ
During a preview tour of a park stocked with ferocious dinosaurs, the power goes out and the predators break free. Your only chance at survival is to seek refuge in a remote dinosaur pen and find a way to restore power to the electric fence to keep the nearby T-Rex at bay.
The Wizarding Hour
[Exit 4]
Collinswood, NJ
While visiting a rival wizard school you hear rumors of a sinister magical creature black market hidden away in the potions classroom and there is only one hour to free the helpless magical beasts before the evil professor returns.
Time Machine Trouble
[Exit 4]
Collinswood, NJ
You knew you shouldn’t have chosen Tim’s Discount Time Trips for your latest time travel getaway. Now you’re stuck in an unknown year and stranded in the time travel station with an angry robot uprising quickly closing in on you.
Three Suns Cantina
[Exit 4]
Glassboro, NJ
The nefarious Guild of the Three Suns has kidnapped your beloved pet and have taken her back to their cantina on the desert wasteland of Planet Reksii. There is only one hour to infiltrate the cantina’s trophy room and thaw your pet from carbon sleep before the guild returns and you are added to the trophy room as well.
Cabin of the Jersey Devil
[Exit 4]
Glassboro, NJ
The Jersey Devil has returned to his birthplace in the secluded Pine Barrens and you’ll become his next victim if you can’t stop his centuries old reign of terror. This room is not suited for children or anyone who doesn’t want to be in a dimly-lit and scare-filled cabin.
Police Station
[Exit 4]
Glassboro, NJ
The trial of the century starts in one hour and you, the rookie officers of the DCPD, have misplaced the code to the safe containing critical evidence. Find a way to open the evidence safe before the trial begins or you’ll find yourself on the wrong side of the law.
The Wandmakers Curse
[Exit 4]
Glassboro, NJ
Stumbling into a shady wand shop on the dark wizard side of town wasn’t the best idea. Now you’ve angered the former shop owner’s spirit and your only chance of survival is to collect four wands, casting a powerful spell to free you from the Wandmaker’s curse.