Fast forward to today, where a 5th generation family member – Derek Locke – has invited you and your group to journey to William’s secluded cabin in the mountains of Montana. Your challenge is to recreate the process William apparently discovered all those years ago to open a portal into another dimension!
Three Suns Cantina
The nefarious Guild of the Three Suns has kidnapped your beloved pet and have taken her back to their cantina on the desert wasteland of Planet Reksii. There is only one hour to infiltrate the cantina’s trophy room and thaw your pet from carbon sleep before the guild returns and you are added to the trophy room as well.
Cabin of the Jersey Devil
The Jersey Devil has returned to his birthplace in the secluded Pine Barrens and you’ll become his next victim if you can’t stop his centuries old reign of terror. This room is not suited for children or anyone who doesn’t want to be in a dimly-lit and scare-filled cabin.
[The Escape Room Experience]
Everyone knows the legend of Camp WInnipesaukee. Once a thriving summer camp, tragedy struck in the mid 1980’s when it was discovered that a series of seemingly unrelated accidents turned out to be the work of a diabolical killer. Worse still, it turned out that the killer was one of the campers, and was systematically killing off his fellow campers and counselors over a number of years. When they finally realized, a manhunt ensued, but they never found the murderer, and the case went cold. The area is still plagued by mysterious accidents and disappearances, but nothing conclusively pointed to the psychopath.
Now, more than 40 years later, Camp WInnipesaukee is a popular destination for true crime enthusiasts and paranormal investigators, which is why you find yourselves there today, to try and uncover the secret of the Camp Winnipesaukee Slasher. But something is amiss, and there have been dark shapes in the woods, watching, following… as a storm picks up, your group seeks shelter in one of the old cabins, but to your horror, it looks like you’ve walked right into his lair. Armed with only your wits and a cassette player you found on the ground, you must escape before he returns, or you will never be heard from again.
[Granite State Escape]
You took a risk hiking in these parts. Several missing persons have been reported. No remains, no tracks, no clues. But, you can’t help it. The woods have been calling for months, consuming your dreams and thoughts. Instinct takes you down a series of overgrown paths to an abandoned cabin deep in the brush. You feel a strange desire you can’t understand. A belonging you’ve always wanted. This strange cabin… THIS will be your new home.
After all, it’s always safer to stay indoors. Right?
Dark Winter’s Night
[Backstage Escape Games]
Myrtle Beach, SC
Quiet for years, the cabin has suddenly sprung to life with Christmas decorations and cheer. All across town, children noticed that their gifts under the tree and letters to Santa were missing, replaced with a terrifying note from Krampus.
[Big Screen Escapes]
Mt. Pocono, PA
A father’s legacy is your only chance at surviving a 100-year storm. As the snow piles up, you find yourself descending into one man’s desperation.
[Escape Room Brunswick]
The date of your booking comes, and you take a ferry across the lake to the cabin. Upon your arrival, you begin to realize why there were no reviews… nobody has ever left! The cabin owner will be checking on you in an hour. Can you getaway from the cabin AND the island before he catches you?
The House in the Woods
[Key to Escape]
You’re hiking down a wooded trail when you stumble upon a candy-covered cottage from an old fairy tale. Once inside you and your friends decide to take a look around when you discover that all doors are locked. You have one hour before the witch returns for dinner, and you become the main course!
The Protocol 2: Potsy’s Place
[Live Action Escapes]
As the first group of investigators kidnapped from The Puzzlemaster’s apartment in The Protocol, you must search through your new location to discover the identity of his accomplice and escape! Up to 3 players will be handcuffed for a portion of this game.